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how to rig Chinese style moustache in Maya?

khepa
polycounter lvl 5
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khepa polycounter lvl 5
KYXIhQTHi, I need to rig a moustache close to the look of attachment only longer. I have rigged the face using blend shape. Moustache should move with the expression and it also need to be separately controllable (using bone or something else )
thanks in advance :)
http://imgur.com/KYXIhQT
KYXIhQT

Replies

  • khepa
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    khepa polycounter lvl 5
    I tried to skin wrap a piece of geometry, the geometry is moving with the facial expressions/blends but when I am parent constraining the moustache with that geometry, the moustache is not moving with the expression ! any thought ?
  • antweiler
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    antweiler polycounter lvl 8
    parenting something to a deforming geometry will not move the object, since its the shape thats deforming. To have deforming geometry (skin, blendshape, warpdeformer) transform an object, use a hairsystem follicle or search for a script called djRivet.mel
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