Axi5 said: It's inheriting the parent's transform and adding it's own transform when you apply the parent. Zero out the mesh in the world first, then parent it.Think of it like this:child = 3parent = 1Parent the child to the parent and it'll be 1 + 3 = 4.It's doing that but in 3 dimensions. You may want to zero out your rotations too.
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Think of it like this:
child = 3
parent = 1
Parent the child to the parent and it'll be 1 + 3 = 4.
It's doing that but in 3 dimensions. You may want to zero out your rotations too.
I made sure I froze the transforms and rots in Maya before sending to MoBu. Then I move and rotated the weapon to fit the hand before parenting.
Anyway, I managed to fix it.
Cheers.