Hi, I made a few small sculpt tests before this one. But this one is the first I spend some decent time on. I would love to improve, so I could use your feedback :)
Hey y'all! First time posting my work here as everyone suggests I really should put it up for critique. So recently I finished off a bust sculpt of Tu'Vok from Voyager, wanted to know if anyone had some insight on what I could do to push it or present it better.
Hello everyone! I made this sculpt, but I want to work it out to a level: portfolio piece. I thought I'd post my progress here. Please, please, share your thoughts! I'd really appreciate the feedback. Can you guess who it's supposed to be? In case you can't, here's some reference: Thanks!
Hey this maybe a stupid question, but I am trying to save out some of my custom Sculpting Brushes in Mudbox 2013. I tried Google with not to much luck, anyone know if its possible? Thanks, Alex
Hello everybody, here is my attempt to make Laurence Fishburne. I still intend to improving it, for example make a better sculpt for the lips and pores, but i think overall it's pretty good. Interesting to know what you guys think. Cheers !
This is my high-res sculpt in Zbrush. I'm planning to get everything squared away, so I can push to put in the high-frequency details then go to finalize it as a game model. I'm also hoping to get this person to pose soon.
Hi all, Finally getting around to a couple of things. Firstly posting something and secondly sculpting something in ZBrush. I am new at this sort of thing and would really appreciate feedback before I go to far (may have already).
It's definitely important to measure and keep things proportionally in check. That being said though, it's often impossible to match a likeness sculpt 100% to every angle of every reference. The other thing you have to consider is the focal length of the camera taking the picture which can create huge distortions in what…
Hey guys, first time using Zbrush. I decided to sculpt a character for a short animation im doing in that program instead of modelling it in maya to get it as close as possible to the concept i had drawn. As always, C&C appreciated. I wanna get better. Concept: I had to change the hair a bit to make it more appealing in…