Thank you very much dude ! that's a great shout, I'll scour the net to see if I find anything similar. If not, Blender will probably have a plugin like this, just need to bite the bullet and finally learn the key bindings for it haha I tried something similar with Maya's Duplicate Special which instances your meshes, but…
zetheros said: I was expecting to be enraged by that video (default state of being tbh) but I wasn't entirely. This isn't even all that unrealistic for new projects/engines - It is extremely unrealistic though, if you're someone who works on a legacy codebase containing thousands of instances where some code doesn't appear…
Hi everyone its been a while since I last posted on here I just want to share something really special with all of you, for the last 3 weeks I have worked many late nights producing what you see here from concepting to final polished model, unreal engine polished model and short presentation reel for the model, This model…
Job Title: Tech Artist Duties and Responsibilities: Were looking for a crew member whose passion is set in investigating new game art workflows and techniques for asset creation and integration. As a Tech artist, you are responsible for creating tools to ensure that art assets can be integrated into the game without…
Hi everyone, I started learning Substance Designer myself and recently created a stained glass material. I'd like to hear some feedback on the final material and learn some possible ways for improvement. My intention was to create some beautiful blue-colored stained glass material with a unique pattern in Substance…
Hi everyone! Since I found myself without any jobs lined up for the first time in ages last week, I decided to finally take some time for a bit of personal work. Feels good, man! I'm not very experienced with this whole modeling thing, since most of the time I'm more engaged on the programming side of things, but I want to…