A scene built in Unity Engine for a game projects class. This was a helpful exercise to learn the systems of Unity including terrain sculpting/painting, lighting, and post-processing. * Trees & Foliage were imported for free from the Unity Store.
Even tho I use Unity for the iPhone, I think Unity is very well suitable for PC/Console games. One thing that Unity does very well is, you can build games for the web browser :).
By browser based, does it need to run in a browser with no addtianl add-ons, or is it ok for the unity plug in or similar tech to be used for the browser? Since unity would fit the bill, the problem is that unity requires a browser plugin be installed.
It seems like unity can do platformers decently, and autodesk even has a couple of tutorials for working with max and unity for a platformer http://area.autodesk.com/tutorials?word=unity&where=1&software=1&tutotips=&level=
The main reasons to upgrade from Unity iPhone basic to Pro are removing the "Made in Unity" splash screen, and bitcode stripping. Essentially it removes all of the unused Unity libraries, shaving a few MB off the install size.
Some shots from a game prototype I have been working on. Using the amazing Quixel and Unity 5. These are screens from Unity. I cant believe how good Unity's graphics have become. Cheerio
Hi, can someone help me on how to get such toon visuals for a low poly unity game: Aquavias game: https://play.google.com/store/apps/details?id=ua.krou.aqueducts Target style 2: Can I get something like that with the MK toon shader ? https://assetstore.unity.com/packages/vfx/shaders/mk-toon-stylized-shader-178415 Thanks…