With PBR workflows, usually not. Unless some dumbass decides to use viewport renderer in c4d or 3DS max. Unless it's unity. Unity has this very distinct deep fried smooth look to it. Something about the color management & lighting system in unity is just outright incorrect. No, it's not just set up wrong, or the wrong use…
http://www.gamasutra.com/php-bin/news_index.php?story=25840 At the currently underway Unite conference for the Unity cross-platform game engine and toolset, the company has announced that future versions of the Unity Indie liscence will henceforth be distributed for free. The lowest-tier option for the Unity engine can now…
Hello Polycounters ! I'm working on some grounds on Unity 5, and I want to mix textures to create variety. I've done it for film in the past inside Maya, and I was thinking it would be easy to do in Unity. I've seen that it's a very basic feature in Unreal Engine 4 ... But in Unity, it's not a smooth workflow at all, there…