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Need a little help with Unity 3D

polycounter lvl 8
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gannonroader polycounter lvl 8
I made some trees in max. They're scaled and positioned properly in space. When I bring them into unity everything seems fine, and if I place them as individual meshes, everything seems fine. But if I try adding them as a tree, and using the "Place tree" tool, all of my trees are rotated 90 degrees.

Heres a screen.

http://i647.photobucket.com/albums/uu192/gannonroader/tree_problem.jpg?t=1258391463

It's not only with this particular tree either, it's every one I've tried so far not counting the default palm tree in unity(which works great).

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