http://www.gamasutra.com/php-bin/news_index.php?story=25840
At the currently underway Unite conference for the Unity cross-platform game engine and toolset, the company has announced that future versions of the Unity Indie liscence will henceforth be distributed for free. The lowest-tier option for the Unity engine can now be had by all, without paying any liscencing fee.
And there goes any excuse I had not to try using the Unity engine. I had avoided giving it a spin before because of all the projects I typically have on my plate, and the trial version was only good for 30 days. Now their indie package is going to be completely free. Donwload it and make an entire game with no time limit, and no cost.
Here's a quick quote from one of the Unity guys...
"Whether that becomes a cash flow positive or a cash flow negative -- and some people will upgrade -- is not really important. What's important is to get this in the hands of as many people as possible."
If they are pushing to become one of the de-facto middleware platforms, then mission $
@&(*! accomplished. I was working on 2D games. My next 3D game project will be 100% Unity.
Replies
Hmmmmm...it occurs to me that I sound like a salesman. I'd like to assure anyone reading this that I do not work for the Unity company, and have not been solicited to hock their merchandise.
Of course, it's kind of counter-productive to hock merchandise that IS FREE!
edit: downloading now, woot!
couldnt get any animations to play or anything..
had a hard time finding any help on the subject as well..
but yeah, need this free lisence!! gief
*although i feel suckered for having paid for the indie version now * .... actually i got it as a present ^^
Also, Xbox360 support is comeing!
http://www.gamasutra.com/php-bin/news_index.php?story=25840
I love the design behind unity, and how it all integrates.. but you still have to do typey shit to make stuff work
That just made my day! LOL
Bullshit! I can't stand that crap from programmers, and I hear it all the time. It's just a bunch of egotistical nonsense. Seriously, programmers like that need to get the hell over themselves.
And this is awesome! Though it makes m a bit cheesed that we have paid for multiple liscenses already.
[edit]Yay! Support for external version control finally! Sounds like 2.6 should be a pretty rocking upgrade.
Is this the free version? Or is having to register for a '30 day trial' normal?
never had to program in much depth have you...
Don't get me wrong a very intelligently designed engine that has script access for almost everything can be just about as handy as having the source, but there will almost always be times when you could accomplish a given task much more efficiently and faster if you could just make a class for the purpose rather than having to find some workaround in script.
That said, I've already downloaded this. I'm sure there is a lot that can be done with it. Xbox360 support coming just makes the promise of the engine all the better.
relying on another company to fix your problems is always asking for trouble
(of course if it's 100% bug free perfect in all ways, then never mind but I've never heard of such a piece of software )
and just after I bought the fucker.
anyway, cool. unity is great.
There are times when source code is needed. There are times when it is not. A smart programmer would determine at the start of the project what is needed, and act on that. An egotisical programmer will just say "I NEED THE SOURCE CODE NO MATTER WHAT!".
Especially when it comes to indie projects where time and resources are limited, it is important to figure out what you need at the start of the project. If you do need the source code, then yea, that's a problem. But in most cases I've seen so far it really isn't needed, and when I ask the programmer what they need the source code for they can't answer.
I do get your point and I know the attitude you're talking about tho, it's really annoying.. I'm just playing devil's advocate
It's the free version, and the paid-for version. When starting it for the first time, you have to choose between registering, and quitting. Choose to register. This will take you to the Unity site, where you will be prompted to either activate the Free version, or the 30-day trial of the Professional version. (the pay-for version) You can choose either one. (I went for the free version) Then send the necessary activation to your software, and you now have the Free version on your computer for unlimited use. Huzzah!
Unity strikes me as a bit more in that vein. It is a game editing system geared more towards artists than techno-coding junkies. The idea is to manipulate things on a higher, visual level, and leave the low-level coding alone. There is plenty of room to expand on what's there. (one of their scripting languages is C#)
The bug-fixing is a good point. But this is true for any middle-ware solution. And unless you are a crazy-good programmer to begin with, it is unlikely that you would know how to fix such a bug in the first place. If you can't work around a few bugs, then game design probably isn't the right field for you. There are usually work-arounds without fiddling with the source.
I need to diversify a little :P
He is not egotistical. But we already know we need source code for the things we want to attempt. Which is in part why he has joined development of the Zen Indie Engine so as not only can he put what he needs into it, he knows it inside and out.
I downloaded unity for iphone but it has no option to activaste for free on website!!! please help!!!! mE!!!
I played around with it a little yesterday. I was able to successfully import a 3D model from Blender. The pipeline really is as great as they say. I can fire up Blender, change the 3D model up, and Unity automatically detects the change and re-imports the model, directly from the .blend file. I've got another project I'm working on, so I can't jump into Unity with both feet. But I'm definitely going to be sticking with it for my next 3D project.
Thanks for the info.
This is great, because anyone who meshes well enough with the software to complete something successful will surely buy a full license.
If the unity people are here: Please, disregard this if it's already there (yet to install/register), but:
VISUAL SCRIPTING. Code blocks, data blocks, Scratch, I don't care, just make it easier. Programmers/Artists divide on the internet is huge, that's why people get to pretend they are celebrities when they "get into the industry" as if it's not just another job. If the internet-based development world connects these dots by making scripting possible without any (or very very litte) actual typing and turn scripting into as visual a process as modeling, you will be the richest person in this market (engines).
This:
http://www.cycling74.com/
http://puredata.info/
http://unity3d.com/webplayer/hwstats/pages/web-2009Q3.html
So if you haven't jumped on the UDK bandwagon and would still like to make 3D games for the widest possible audience, this should clue you in on what to shoot for.
Hehe, yep that's why I'm learning unity right now! And also because it has anti-aliasing!!
The workflow in unity is amazing by the way, I keep being surprised by how fast I can get stuff working, and the fact that you can change around stuff while your game is running.
Maybe for some things, but there are so many things imo that would be easier to write in code than doing it with some kind of visual scripting. I'm just imagining hugely confusing node labyrinths already . Programming really isn't THAT hard, basic syntax of a language can be learned pretty fast, especially something like javascript.
Oh Teck, your free copies of Dragon Age and Sims 3 are on the way.
Torchlight ftw. I had no idea there were still cards/gpus out there that only supported fixed-function.
Also, Chris, I think I love you. I also hate you, because DA's gonna eat all of my free time up.
animation tuto is down there, maybe it will help
http://www.unitytutorials.com/Project/project.html
others tutorials -
http://www.unitytutorials.com/video
another website -
http://www.unity-tutorials.com/
FPS - tutorial
http://unity3d.com/support/resources/tutorials/fpstutorial
others videos basic tutorial -
http://unity3d.com/support/documentation/video/
etc.
:poly142:
( Pitty that there's no next gen support (normal,height,spec).
Am I wrong ?
Maybe some "cartoon" rendering can works fine ? )