Send work from Unity directly to Sketchfab Our friends at Sketchfab have just released a brand new exporter for the Unity engine, allowing you to transfer your work between the two with a click of the button. Head over to the Sketchfab Blog to read more about it and download the exporter.
Pretty handy set of mobile optimized vehicles for Unity. Also comes with complete vehicle physics integration for Unity 5. Perfect for traffic games, racing games, city building games and racing games. http://igg.me/at/dailydriverpack/x/2305754
Unity does not charge royalties ever. http://unity3d.com/unity/faq Just use that. I really don't know where you are getting your info from on unity, do you have a link? Edit: In my understanding if you make over $100,000 you would need to upgrade to unity pro. Even then you still do not pay royalties. So Unity Pro would be…
I'm looking to fill a position for a Unity lighting artist. The main goal is to bring a cinematic look and FX to live rendered applications built in Unity. More importantly you'll need a working knowledge of Unity 2019’s new High Definition Rendering Pipeline (HDRP) so that when it's released we can hit the ground running.…
Latest tutorial upload for all of you Unity folks. This is a video that will help you get simple AI going in your racing or traffic games. The video includes a 1.4MB download of the entire Unity project seen in this tutorial (look in the video description). [ame="…
Latest tutorial upload for all of you Unity folks. This is a video that will help you get simple AI going in your racing or traffic games. The video includes a 1.4MB download of the entire Unity project seen in this tutorial (look in the video description). [ame="…
Hello. I have the Archinteriors vol. 35 from Evermotion and I was wondering how is it possible to optimize these models so they can be used inside Unity for realtime rendering. I've seen that Unity released a demo using one of the scenes that comes with this volume of Archinteriors to show their new SSRR for Unity 5.3 Does…
Hi! I want to share a few game-environments that I made for fun recently. It's my first try at the lowpoly style that is quite popular in indie games. Hope you like it. All three scenes share 1 material and 1 texture in Unity. Edit: 2 Years have passed, and I've created a few more and ported them to unreal - you can take a…
Can anyone explain where Unity 5 is with PBR systems? Is it still being worked out or are there definite solutions? All I can find is this; http://blogs.unity3d.com/2014/10/29/physically-based-shading-in-unity-5-a-primer/ I can't find much on it at youtube, which sucreated PBR with Unreal and Marmoset, both had…
Quite fancy stuff... good for indies and big companies and their developers. http://blogs.unity3d.com/2013/03/26/unity-and-facebook-are-now-in-a-relationship-and-its-awesome/