Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
While I do agree with this, it must be said that this isn't easy. When we've often talked about the kind of staff we think should work at these schools we have images in our heads of the very people who work in the industry. Probably some guy we get along with and has years of experience to turn into valuable wisdom for…
For portfolio entries people usually upload high resolution content alongside detailed breakdowns, so is there a reason why you've chosen an optimised route? also yes various workarounds do exist however posting a pic or two would be nice, to enable effective advice instead of guess-work i.e. organic or hard surface...etc?
Hey guys/gals, I know this is already an old post but I thought I would respond with some information. I know my response will come off as bias but I want to give you a quick breakdown of what we are doing at the Dave School for teaching video game art. Warning: Wall of text below. :) My name is Angel Gonzalez and I am the…
Ged, I agree it has to be group effort. It is why I have been asking for directors or those under directors who did such. Not sure how it was interpreted to lone wolves? Fwiw I got suckered into being the art director on the current game my company is working on. Hence why I was seeking people who could testify from…
Hi, everyone! I've decided to start a new topic to share my progress on a personal project I'm currently working on. The turret was my old test task back in 2019. Unfortunately, it wasn’t successful, and I was quite frustrated that I didn't even get a single line of feedback on it. But time has passed, I looked at it again…
Vig. Just because I'm an athiest doesn't mean I don't believe anything in the bible, and I never said anything to that effect. For example, the Christian god could be a very real evil alien overlord. Maybe he even created us. The fact is I don't know. All I know is that there is no such thing as a being with automatic…
I think the difference here is that Bob, is a fucking moron who can't manage his personal finances, has no self control or any sense of moderation. Junkies do what junkies do regardless of the substance. Why do we need to drive over to Bob's house and make sure to round off all the corners and wrap him in bubble tape? Why…
I was recently told about this forum (I don't know why I never heard of this before, all I remember Polycount from is the Quake3 character downloads back in the day :p ). Either way, glad to be here and by the looks of it I'll stick around here as it looks nice and cosy :) I've been working on a mod together with a friend…
hi there i´m serching for some kind of info about the limitations of game-textures.. why do they have to be the power of 2 pixelwise (or why and when not)? and how the memory management is handelt (big Textures need big Vid-card-memory) And it doesn´t help me if your telling me why.. :p i need some kind of scientific…