Hey, I’m Orlando Jones and I’m currently looking for a junior
position somewhere on this globe! Thanks! My website can be found at http://www.orlando3d.com/
Hey guys, I'm working on a project for a client, the body of the product is made of plastic and they have requested LED indicators that are underneath the plastic (E.G. http://imgur.com/VaHwi). I'm not quite sure how to accomplish this... I'm using 3DS Max 2012 and Mental Ray. Any advice would be greatly appreciated! -…
Hello everyone! My name is Vadim and I'm looking for a freelance or long term work. My portfolio: https://krycek.artstation.com Software: 3Ds Max, Substance Painter, Photoshop, Marmoset Toolbag. e-mail: thekrych@gmail.com Discord: Krycek#6484 Skype: al_krycek Few pics, more available at my portfolio and by this topic!
I am trying to bring this shape into ZBrush. How do I make the topology density equal and keep some of the edges hard? Crease will keep the wanted edges hard but it wont fix the topology density problem, DynaMesh/ZRemesher will make the density equal but will break some of my edges. Any ideas?
Hi, I'm freelance 3D artist. I can produce 3D props for your game or other 3D application. I have good understanding of PBR pipeline and usually create models for UE4, but can adjust my workflow to fit your specific engine or pipeline. Here is example of my work; the quality you can expect: (Painter screen, no AA) (Painter…
So I got to make a high poly version of this armor suit I made- The problem is, ZBrush is not wanting to work for me like I want it to. So I came here to ask for some advice on how to subdivide and make a good detailed normal map for this thing without smoothing and losing the shape. ( turning the SMt setting off leaves…
Hello, Want to share my work. It is a 3dsmax Modifier for topology based weaving. It has many weaving options. https://youtu.be/H7JHSDuhb_g https://youtu.be/y_tI5qgbTi0 I'd be interested to know your opinions and/or suggestions. Hope you like it!
I'm currently looking for new freelance projects. You can view some of my work at www.seanvangorder.com. If you're interested in contacting me for work and would like access to the private section just shoot me an email.
I have created a game level map in LightWave 9.6. It's a cave map. My issue though is that I need the level map to have uniform distruction of the triangles\quads. What do I mean? When creating the level some of the polygons might be bigger than others in the same level, some may be longer and etc. I want some tool that…
can i get any tips or advice on my work i Need some people to critique me for a Uni assignment. http://www.squaredingo.com/#!portfolio/c1r6d My portfolio if any one can spare the time i would very much appreciate it. P.s Don't go easy on me be Brutally Honest