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[ZBrush] Hard surface base mesh workflow?

pom
pom
polycounter lvl 3
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pom polycounter lvl 3
I am trying to bring this shape into ZBrush. How do I make the topology density equal and keep some of the edges hard?

Crease will keep the wanted edges hard but it wont fix the topology density problem, DynaMesh/ZRemesher will make the density equal but will break some of my edges. Any ideas?

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