Hey folks, I've got a couple of light entity problems going on with 3.3.9. Firstly, all my models get this nasty shading on them: Secondly, the light entities seem to give off this really odd cracked... thing:
^ ^ What Josh says is very true. If you can make nice breaks where this stuff will occur AND reduce the number of islands (which lead to seams) then you'll be much better off. The lightmap is looking much better. You could still select all your UV's and scale them up in Y and fill out your 0-1 and get more lightmap res.…
Hey there guys, I am currently trying to find a good Level Artist to integrate the team for the next project, we are also in need of a Lighting Artist, and Particle Artist. You will be working next to the Art Director and you’ll be working with the small group in charge of the overall artistic look of the game. That being…
If your doing any sort of environment level design lighting areas can be a bit of a pain in modo. So here is a quick little script to help "illuminate" those dark rooms & corridors :poly121: https://www.dropbox.com/s/060dkbc8zpl3g2e/Cube_Light.zip?dl=0 Run the script as many times as you like, the bigger the cube the more…
im pretty new to modeling and decided to make a simple fireaxe in maya to test normals and baking to a low poly model, etc... Well i seem to have a lighting problem. The 2 halves are not connected yet but that shouldnt be causing the lighting issue on the head of the axe. regular model regular model wireframe smoothed…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Senior Lighting and Shaders Artist to join our cinematics team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
I'm currently in the progress of pushing my lighting abilities inside unreal. Inside the settings for things such as lighting types, atmospheric fog, sky sphere, etc. Are there any specific parts or values I should be aware of as I'm doing research and experimenting?
Hello, We've just started a new project about a flying charracter. I made some clouds with shurik'n and a basic shaderforge shader with transmission : The main issue comes with the lighting : point light doesn't work but directionnal does. Is there a workaround for this issue?
This is not entirely correct. For Toolbag: * AO affects ambient image-based diffuse lighting (ie: Sky lighting) * AO does not affect direct diffuse lighting * AO does not affect image-based reflections / specular * AO does not affect direct reflections / specular It looks like that list suggests AO is multiplied on IBL…