Hey guys, I've been looking at tutorials and found this neat guide on creating comic book action lines as well as animating it. https://youtu.be/zD8hX-KSq4g?t=1344 Only problem is it's shown in Blender and I'm more comfortable using Maya. I've tried following the tutorial in Maya and to be honest I'm lost. Is it possible…
I would like to keep Blender but the lag is stronger than my patience. and I have a brand new computer with decent specifications but that's not enough for Blender
I've used blender to animate someone doing a forward roll, when the animation finishes the character is now rotated a full 360 degrees from the start and when it blends back to idle it glitches for the duration blend as it rotates back to 0 degrees. Any ideas for solutions?
Not sure what will come out of this, but we are currently looking for a Blender (that is a must) freelance animator who is willing to open-source his work, and be paid by community funds pooling: http://forum.freegamedev.net/index.php?t=msg&th=613&start=0&S=b0a906524b81d200013a767854b05121 Currently there isn't a big…
Hey everybody, I am still in the early stages of learning Blender and ZBrush, but I finished up these 3 models yesterday and would really appreciate feedback and constructive criticism. This would really help me to continue learning.
I am trying to make stuff like this looking for someone who knows how to do this ps1/ n64 style via blender.. can pay hourly for lessons if needed just desperate on learning this.
Hi everyone. I am a newbie to 3d modeling. I am an amateur artist and want to use 3d models as references for drawings. I downloaded this 2B model .fbx type file and import it to Blender, but something wrong with the armature: I never see iblect and armature like this, how can I fix this ? If I buy maya and import will it…
Hi, Are you the 3d modeler we have been waiting for? We are looking for a modeler who has experience with blender. We ask you to create models for a modpack for the game: space engineers. You are able to create models (and hopefully small animations) for sci-fi weapons configured properly for the WeaponsCore framework.
my objects in blender are transparent in solid shading mode after I switch back from wireframe shading.. but if I never used wireframe shading the objects are solid as they should be when in solid shading mode.. bug? what is going on? Also when I am in the modeling tab solid shading is fine (not transparent)