I love the face of that dark mage and his skeleton armor/ornaments remind me of one of my favorite armor sets from Guild Wars 2 - the very cool Krytan armor set. Very excited to see more of that summer project.
Just as a post-mortem critique, Howard, you cannot let armor look lumpy and cloth-like. Your high-poly armor needs to looks smooth and clean at a base level. Right now, it reads like mud in elements like the shoulder armor.
A little author design and experiments with models set from armor store. http://romanyukart.com/store/double-purple/ Good example of quality and the whole set in a whole image. The model is made for vr project. armor storehttp://romanyukart.com/store/category/armor/ https://www.youtube.com/watch?v=fcbWA_hUN8Y
I feel like the forms created by the shoulder pads are not stylistically similar to the rest of his armor, like his chest plates or thigh plates, but this should be a relatively quick fix? Unless the pads need to be incongruent to the rest of the armor design? Otherwise, the thrust of the armor design is clear :) .
The biggest problems I see in terms of design and execution are that your characters don't have interesting overlapping forms on them, and thus don't have an interesting silhouette. Their clothes and armor won't look like it was put on one piece at a time and worn layer upon layer, and instead look like part of a one piece…
This is looking great. I would double check the size of her head, I think its a tad too big, making her feel short. Other then that awesome job on the cloth and armor, buttcrack armor is the best kind of armor. ;)
try doing your characters body on one layer to get the proportion and anatomy solid. then do the armor over top on another layer. looks like the fancy armor might be what is hindering you. do some research on how different armor sits on the body and how the body moves in it.
http://romanyukart.com/store/sniper/ Sniper from the project vr shooter. Last year I received the task to make several author characters. In the near future I will lay out the rest, as well as models with textures. More information can be found on the website. Part of the armor for the character used from the armor store…
You may need to adjust your monitor's default contrast levels, I used to have the same problem (it looking fine on my screen, but washed out on others). Some crits; I have to echo the poly distribution comments that were first brought up...as well as the concern over the texture style. What other types of games has the…
Some places feel lumpy, like the armor. I think they could use the whole "make separate subtool and refine that armor piece by itself" for all the armor pieces and perhaps even clothing. I'm not sure if the matcap is helping, do you have anything closer to a flat lambert, or clay like?