Blender 3.0 doesn't even run on my old hardware, LOL. At least max as new as 2022 can run on it albeit laggingly. And I feel max has better tools 3rd party plugins and workflow for working with ArchViz specifically. I still use blender 2.9 but it feels outdated now for the work I do. I did look at rapidmsx's Octopus but…
in the maya UV toolkit there's a texel density tool (see image) https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2022/ENU/Maya-Modeling/files/GUID-73BF7546-3BF2-44F3-9192-15A024CEC173-htm.html
Hey folks. I'm currently at school trying to figure this one out... See, I've been assigned to model a locker. I'm currently working on the door. I've made a high poly model and a low poly with UVs. I baked the normal map yesterday and at first glance it looked alright, but when assigning the diffuse the 3D effect more or…
I would use Open Maya 2.0 and iterate on MfnMesh points. Should be a lot faster. https://help.autodesk.com/view/MAYAUL/2022/ENU/?guid=Maya_SDK_py_ref_index_html
Unreal Engine 5 You can download the offical engine today - https://www.unrealengine.com/en-US/blog/unreal-engine-5-is-now-available The State of Unreal 2022 | Unreal Engine
I think there's enough in 2012 to justify jumping from 2009 to 2012. 2010 and 2011 where rough years but there are things that I've come to depend on in the newer versions I wouldn't want to go back and I wouldn't want to try and code those myself. The differences between 2009 and 2012 that I have a hard time living…
Uh... right. Good! Just In case we're falling into an "Abbott & Costello bit" I should clarify there's a 3ds max feature called Normal Align, which I'm guessing will achieve your goal. Here's how to use it: https://help.autodesk.com/view/3DSMAX/2022/ENU/?guid=GUID-4A8906C8-281F-4B75-8DD2-F08237216BF4
Hello Guys. I'm pretty new in the environment design and i would love to hear opinions from you.I'm trying to create everything from scratch using 3d max,udk and Ps.In future my plans are to try to get a job as a environment artist so now i'm spending most of my time creating meshes for my portfolio. The first 2 pics are…