Hey I'm gonna be posting various animations that I am *ahem* attempting here and over time hopefully I'll get some helpful critiques. I don't expect anything right away, but I will try to put up about 2 animations a dsy for as long as possible. Injured Walk: http://youtu.be/2TD0ENhszsM
Hi, I've working on this for weeks, it's my first time doing riggs and skinning and of course the animation. I'm going to upload more animations, but I need feedback about everything hahaha. So this is my first Walking Cycle. Walking Cycle https://www.youtube.com/watch?v=g4DQALNMrvQ…
Hello everyone, this is Denis Weber. Today I’m going to talk about what happens if you combine LEGO and the iconic movie Terminator 2. I’ll show you how I created a real LEGO trailer and what came out of it. I like doing such large-scale projects and if you have any cool ideas, let me know in the comments. If you prefer…
Hi all! I'm very new to Polycount and trying it out for the first time. If I make any mistake while posting, please let me know. :) A little about myself, I have some Animation background in college. However, I knew once I graduated that there was still a lot to learn. Professionally I am a Graphic Designer and even though…
Project name: Cross Fate Brief description: Project has been in the making since June of last year, a lot of programming, art, UI and models have been done in that time. It's a 3D Turn based Strategy RPG where the player controls a small army of robots in battle. Game would feature japanese-like character art, customizable…
I will post here too , because i think is more active forum:D I watched Blizzard, Making of Reaper of Souls. They did a technique like, animating displacement map for more facial expression or detail animation [ame=" https://www.youtube.com/watch?v=f7zY6MVyAFo"]Blizzcon 2013 - Diablo III Reaper of Souls Cinematic Intro…
something we've been doing a fair bit in work with maya is animating models with various constraints and ik chains, and baking down the animation to bone rotation. I was wondering if anyone knows of a similar feature/plugin/script in max?
We're a small team of people building an Indie game and are looking for someone to come on to do some finishing work for us on one of our characters. We're reaching out to find someone to help with this last bit of work because there are a few pieces that our current 3D generalist doesn't quite have the time for and so…