Hi, I've working on this for weeks, it's my first time doing riggs and skinning and of course the animation. I'm going to upload more animations, but I need feedback about everything hahaha. So this is my first Walking Cycle.
Ah, yeah, what Slipsius said... skip the camera. And maybe brighten the scene up a bit? And perhaps change the background color to the basic grey (a bit more easy on the eyes)
Have a couple of notes for you: - The presentation is helping a lot now. - To me , the motion of the body feels right by now. I just suggest that you rotate his body a little bit to the sides since now he is just walking and rotating in just 1 axis. - With my last note I would suggest you offset the movement of the legs , right now they seem to do the same movement at the same time from each side, Maybe try to offset them by 1 frame or even try 2 frames to see how it looks. ( this will help to where rotate the body in each "stride") - The overlap on the "horns" feels weird because all of them are reacting at the same time and the same amount , and I think they should be the opposite rotation that you have it right now (try to look them like if they were some sort of squirrel tail foundation) - The tail is moving a lot , try to tone it down right now it feels a little too much. You could have the same movement but less translation/rotation. - His back "arms" just translate forward and backwards , try to make a little arc on it to try to avoid that robbotic feel. - I quite don't get the shakiness of the front arms/legs , if he/she is stomping the ground to advance it would of been really difficult to shake the hands in the ground since that is giving him some power to go forward. I could be wrong
Hope they help and just take what it helps you Good work!
Replies
Have a couple of notes for you:
- The presentation is helping a lot now.
- To me , the motion of the body feels right by now. I just suggest that you rotate his body a little bit to the sides since now he is just walking and rotating in just 1 axis.
- With my last note I would suggest you offset the movement of the legs , right now they seem to do the same movement at the same time from each side, Maybe try to offset them by 1 frame or even try 2 frames to see how it looks. ( this will help to where rotate the body in each "stride")
- The overlap on the "horns" feels weird because all of them are reacting at the same time and the same amount , and I think they should be the opposite rotation that you have it right now (try to look them like if they were some sort of squirrel tail foundation)
- The tail is moving a lot , try to tone it down right now it feels a little too much. You could have the same movement but less translation/rotation.
- His back "arms" just translate forward and backwards , try to make a little arc on it to try to avoid that robbotic feel.
- I quite don't get the shakiness of the front arms/legs , if he/she is stomping the ground to advance it would of been really difficult to shake the hands in the ground since that is giving him some power to go forward. I could be wrong
Hope they help and just take what it helps you
Good work!