Hey all! I have about 1000+ points with transform data in Houdini which I would like to use for instancing objects in Maya, does anyone know how to go about transferring that information over and using it for instancing in Maya? Ideally a solution which doesnt involve the Houdini engine plugin. I've read that Alembic may…
Hello everyone! I have made a new video. In the video I show how you can use Houdini simulations and bake the result to get a good heightmap for Substance Designer. So if you ever would make something like debris or a material with a lot of layers, this could be interesting. With Houdini the simulation can also be…
Hello all, I wanted to share a Houdini OTL asset I've made and am testing out for the beta release. It also needs Substance Designer. The FREE VERSION OF HOUDINI (Apprentice) works FINE with this and the hair system isn't too hard to learn in 20 minutes. "https://www.psynema.com/houdini-procedural-hair-cards-game-meshes/"…
Thats remarkable. I am guessing Houdini really helped speed up a lot of the workflow process and made things easier. I am curious how much of Houdini is implemented by a lot of companies nowadays. I am not sure if Maya, 3dsmax or Blender might stay relevant in the next 5 to 10 years as Houdini is already incorporating…
Substance mesh render node Lets you use Highpoly mesh data in your substance graph. Package contains: - substance designer node for color and grayscale versions - set of meshes for baking various atlas compositions - houdini asset to make atlases (tested only inside Houdini, running under Houdini Engine in other…
Hope it would be easier than Max creation graph and Houdini too. I wasted lots of time in Houdini some years ago. Even basic things could easily turn into endless R&D. Tried recently to recreate Blenders Array feature of UV shifting alongside with array instances , never figured it out. If Cinema would make something of…