Hello people of Polycount! I've modeled stuff for around four months now (started learning in November 2006) on my spare time. This is my first full body model ever so I'd be happy if you guys could point out all the stuff that should be fixed. I haven't yet learned how to rig stuff (that's my next step) so I'd really need…
UPDATED images with extreme case scenarios. While it's rare these will be visible, there are projects where texel density is too low and they become an issue: Your browser does not support HTML5 video! https://i.imgur.com/qfh0HVk.gifv Your browser does not support HTML5 video! https://i.imgur.com/YeUoh7J.gifv Your browser…
Final Submission Shot: Hi guys, I'm new in the polycount forum and this is my first thread. Thanks to Spoon, who inspired me to take on this challenge, and so far I'm having really a lot of fun. I chose the Mandate from Heaven theme, because I recently bought a book about ancient Chinese architecture and was playing with…
Having more or less zero knowledge of the technical constraints of lighting something inside a game engine, I'm putting my concept artist hat for this critique. Please disregard what can't be done! You might want to look at photos of similar locations to get a baseline lighting you can twist into a different mood. This is…
I am having difficulties in making a good texturing for this , first because polypainting and masking by AO in Zbrush to me is not working for some weird reason... then because I couln't find a decent picture of the atlantean sword to use as photosource so I just did the following : 1 used several types of smoothing…
If you're looking to get into animation then there is no point getting Modo instead of Maya. Modo is primarily a model/texture/render tool, it barely supports animation at all, let alone complex deforming animation. I dunno if it's worth switching to Max if you're already comfortable with Maya. Providing you're happy with…
lol, gray i was writing that exact post... even the comments about carpet. One of the trickiest things to get a handle on with paint is "how you get dem colors." You don't have to think about it on the computer, but seeing, feeling, and watching color "happen" with your hands is an amazing beast. I would suggest starting…
Thanks again for interesting links. That last video is one that made me focused on Houdini for some time again last year. Problem is that most of those example show things that is basically easier to do elsewhere. For example I use Terragen. It's also node based but still have a bunch of quick tools, that can do all the…
@D4V1DC: Thanks for the critique / compliments! The black under suit is still just a block out right now, and has not been sculpted other than just worrying about silhouette. I will be doing some stuff with spec when I texture it to bring out the forms there as well, but currently i do agree with you, and all the black…
Sure thing fella. I took your last flat, removed the vignetting to make things easier to see & work with, and painted over two rows of stones: Some other notes not listed in the above image: -Mortar/binding of some sort is something I'd consider to be pretty important for stone/brick wall textures. Unless it's a very small…