Hi Mladen, yes the polycount was definitely an issue, not so much for the renderer, i dunno where the limit for the scanliner is, my biggest mesh i baked without probles was 30mio quads. But max gets slow and sluggish with a lot of objects and i had to be able to tweak them in viewport and not only be able to have them in…
Here is a short explanation on what I need it all to do: Let us start with the Light blue drawings: This area, is suposed to hold the ligament (Orange parts) in place, so if I move the femur bone (theigh bone) it - as seen with the dark and lights green drawings stays in place where the light bue lines are, but the rest…
Hi All! So, I am a beginner learning high poly modeling in Mudbox. If you look at this pic you will see some details on my low poly model that I brought into mudbox: http://www.mediafire.com/view/?5te3c9vy9687h98# The issue I am concerned about is the hard edges that are softened in Mubox. Now I discovered that (fairly…
Here comes a concept art to set the overall ambiance and structure up. We also got a story to get along with the scene. [IMG]http://i.imgur.com/En6yGTf.jpg" title="source: imgur.comhttp://[/IMG] Many years ago, the Dark King wanted to rule over the world. He asked his councillors for an idea. And they came with this one :…