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Quick Mudbox Mesh Question

k@rt
polycounter lvl 6
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k@rt polycounter lvl 6
Hi All! So, I am a beginner learning high poly modeling in Mudbox. If you look at this pic you will see some details on my low poly model that I brought into mudbox:

http://www.mediafire.com/view/?5te3c9vy9687h98#

The issue I am concerned about is the hard edges that are softened in Mubox.

Now I discovered that (fairly obviously) adding supporting "rings" near to hard edges helped preserve them when the mesh is imported into Mudbox, like this:

http://www.mediafire.com/view/?ca9at91zahfk6la#

These extra polgon reenforcement rings serve no purpose on my low poly model except for improving things in mudbox, so my question is simply this... Given that I added the rings after the unwrap was made and that I didn't manually manipulate the verticies in any way, will the baked details from Mudbox still work ok on my original low poly model (before the extra rings were added) even though that isn't the version I imported and edited iin Mudbox?

I can't see any reason why this should be a problem, but before I spend hours sculpting my mesh I'd like to be sure...

Thanks

Replies

  • Bek
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    Bek interpolator
    You're baking so it won't matter at all. High poly doesn't need the same topology (obviously), so as long as they closely match in shape you're good. (I assume you're meaning baking from high to low)
  • Bellsey
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    Bellsey polycounter lvl 8
    if you're on a recent version of Mudbox, then you don't have to worry too much about changing details on your mesh (paint or sculpt) after you have started work.

    Mudbox has a 'Transfer Details' option, and a 'Transfer Paint Layers' option. These features allow you to make changes to meshes and texture layers even though you may have already done quite a bit work.
  • k@rt
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    k@rt polycounter lvl 6
    Fantastic, thanks for the info, guys!! It's nice to have confirmation. I couldn't really see any reason why it would be a problem, LODs are essentially the same thing and they work ok... but I prefered to be sure before I started.

    I am using 2013 so I did find the transfer details option in the menus, thats a really useful thing to know... I'll play around with it when I have sculpted some more.

    One last little thing; is it possible to change the zoom increment in mudbox like you can in max?
  • Bellsey
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    Bellsey polycounter lvl 8
    You can adjust the sensitivity in Windows>Preferences>Camera
  • k@rt
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    k@rt polycounter lvl 6
    OMG how stupid of me... thanks Bellsey, I was looking everywhere for mouse or viewport settings...
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