Hi, sorry to bother you guys but i`m having a really weird problem with post process chains, i`ve been tryng to solve this and googled a lot without success. Maybe some one can help me out here. As soon as i add a post process chain to the world properties, everything looks washed out, like a gamma change or something like…
I've been around 3D for a while now and decided to make a work-in-progress portfolio to showcase how my learning has been going. They're all highpoly models, since I haven't properly gotten into lowpoly and texturing simply because there wasn't enough time over the last few years to really dedicate myself to learning 3ds…
Hey Polycount: I have been told that this is the CG website i should go if i want to get some advises and opinions about my works, so here i am, hope i can get some suggestions and feedback. I am a 3D Character artist, i have been doing 3d modeling in school for almost 2 years, and i am going to graduate very soon, while i…
Hey guys. We are looking for some experienced 3D modelers to start as soon as possible. We have 3 positions to be filled for contract jobs. You must have experience with weapon modeling, high poly and baking, in any software and have a portfolio to support it. We will require an unsmoothed high poly, low poly, complete…
I know that many gta owners out there had their share of technical difficulties and I had thought I was not one of them. Never had a problem until yesterday, around the 10 or 15 hr or so mark in the game probably when shortly after leaving my safe house the game completely crashed, froze the screen and locked up all…
First problem, wich is actually 2 things at the same time. Mesh with vertex painting on it. Left: DX11, works fine except for the fact that using TC_NormalmapUncompressed I get all these weird white dots. Switching to DX9 or TC_NormalMap fixes this. (not a huge problem, if not for the problem in the right image). Right:…
Hello my fellow polycounters. Im going to be starting a new job soon,wont say the name yet as i am waiting for the final bits of the whole contract to be signed so i would hate to jinx it :) But the reason i am making the thread isnt for pats in the back,more like advice... This will be the first time I will be in a paid…
I so just had a meeting with my boss. The company hasn't been doing too well the past few months, haven't been paid since March and that was actually Feb's paycheck. There's been slow times before but never this bad. Thought about leaving before, but it's an awsome place to work and I've got some cool projects going on,…
Just letting you guys know there is an update coming VERY soon :D This release should be super close to the in game shader! (Orge Magi of course!) Specular Warp! Here's a list of current changes. List will be modified :) Changes in Version 2.3 ( as of 1/23/2014 ) -Changes: Specular and diffuse calculation combined…
Hey Polycounters haven't posted in a bit. So here is the beginning stages of retopoing Kira. Here is further progression of the soon to be low poly of Kira's body. This is the completed version of Kira's Low Poly body. The next phase is to take her into 3dsmax and do some cleanup work. You might have noticed that she…