Hey everybody! First time posting here. I'm here to share some of my work, get some feedback, and make progress towards a job in the industry. I recently graduated with an Illustration BFA so my background is mainly in 2D but I'm trying to learn more 3D in order to be more well-rounded. So far I'm really enjoying the 3D…
Hi guys, first time posting here. Just wanted to pick a good thread to post in first. Out here in the bay area we have a lot of QA testing positions (at least that i have seen). I've heard that is a good shot at getting through the doors..
Highly customizable Outline Post Process material with adjustable line thickness by view distance, lines color, custom depth pass, depth lines and normal lines selector, high quality pass for depth lines. UE4 Marketplace: http://bit.ly/UE4OutlinePostProcess Overview video: https://www.youtube.com/watch?v=k0D9ZSzOKkI…
I've been hanging around polycount for a while, and I finally think I'm ready to post. I started on this head this morning, it seems to be coming along nicely, but I think it's time for some more opinions. Be as harsh as you want, I really want to refine my more glaring errors. At this point I have "studied" quite a bit,…
Hi there, I come here asking for help. I am not new to polycount but I have never experienced something like this. A friend of mine just recently registered on polycount. The weird part is that he never received the welcome PM and when he tried to make his first hello post he got an error that says he doesn't have enough…
Hi guys, Just wanted to get an opinion about a workflow process I'm considering. I'm somewhat new to Zbrush and I'm modeling a character. The animator requested that I pose this character in a very straight, stiff pose. My concerns are that if I sculpt in Zbrush with this pose, it will be very difficult to tell if I am…
Hey Polycount family! I've decided to drive headfirst into the ArtStation Wild West challenge. It's a pretty tight timeline, but I'd like to see how far I can get in the two months. So far I've compiled a list of the assets I want to make - blocked out a few of the key pieces and did some really low poly props to test out…
[edit] I've forwarded all applicants, and they will contact people they are interested in. Thanks guys! So much talent here on PC! [/edit] I'm posting on behalf of my programmer friends over at Pixelocity. http://www.pixelocitysoftware.com/ They've made some pretty fun mobile games and are looking for freelance Concept,…
First let me state I love Polycount, Ive learned much from its resources and as such am indebted. That said, why are old reviews of old models being reposted without any acknowledgement that it is a reposting? First thing that bothers me is that on the front page column it states that it is a "New Review" under the title…
I rextured two models from the unreal marketplace for an indie game I'm working on. The wear is a bit over the top on both of them, but the game is set in a post-apocalyptic setting. Everything was done in substance painter, including the renders. I'm not completely happy with the Beretta and will post some updates as I…