Since we are waving goodbye to the cottages, I grabbed a CGhosting pack and have now settled in over at www.daveking.com.au - expect a fresh overhaul and completely new art and tutes soon
Finally. After an 18 month spell of shitty non-game jobs Im back in the industry. Ive just been offered a position with Streamline Studios in Amsterdam. I am absolutely stoked.
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
I just received word that I will be working over at Epic as their Technical animator/rigger. Thanks to all those who interviewed me last week. Kevin, tinman, and any others on this board. It was a pleasure speaking to you all. See you guys in a few weeks!
Hello I have a 3D scan (mesh) around 10 milion polygons, its an older project started months ago to which i came back now. I brought the mesh to zbrush, retopo it to lower poly and worked on this lower poly in 3ds max (the mesh had holes, bad geometry at times etc.). I want to bring it back to zbrush and re project detail…