ya, I gotta go with Bitmap on this one. He's creepy. I always think of Link as a kid (even in the "older" versions like Twilight Princess) Putting facial hair on him and making him kind of grizzled changes everything. If someone showed me that picture, I would expect it to be another game character that someone dressed up…
Hey! Happy you like it. The page-turn death screen sounds really cool! But I am not necessarily going for a paper look, so, when it comes to enemies, I want a juicy blood particles and body parts, ideally followed with nice decals. From gameplay side of things, I want to experiment more with melee combat and physics…
@carvuliero Thank you for the constructive in-depth criticism. But I find changing such big shapes a bit too late already, since I retopologized and detailed everything. I just wish that other polycounters would've come to give feedback ages ago, because this thread's been here for 4 good months already. I'll definitely…
Hello. I've just set up a Linked In account a few days ago because I'm going to have to make one sometime. I've run into a few problems and have a few questions that hopefully you guys can clear up. 1. I don't have any official work experience in Game Development because I'm not 18 yet and I'm not ready to look for a job.…
The smart materials list and the Quick PBR list (ID link tab) seems to be two different thing. I see the ID link function like a quick way to define a surface by its material and mask him from other materials type at the same time. It will add a default material at runtime base on the selected value ( i.e. steel, wood…
I wanted to find out what it was a while ago so I downloaded it and messed around for a few hours. As soon as I realised that there was no way to import my own meshes it lost all its appeal and the community that was on there was just too wierd. I like my first life, second life doesnt offer me anything impressive as a…
Eh all, Is there a way in Maya 2014 to link the uv's to an object so that when oyu scale it up or down, the uv's scale with it? For example you duplicate a rock about a dozen times to spread around a scene, but because the uv's are linked to the object scale, you can scale the rocks uniquely and keep the same texel density…
What does a 'day in the life of' a remote artist look like? My hours are alot more flexible. If I need to do something during the day than I can easily move my hours around. You need more discipline to work though since nobody is behind you and there are alot more distractions at home. I have been doing it for about a year…
Hello everybody! I'll get straight to the point: I am making a cold breath particle system with smoke particles but I get some strange results from my "Velocity over Life" module. I set my initial velocity to lets say X: 300 Y:0 Z:0 It works fine and my particles fly off in my particle systems positive X direction. I…
Why can't maya have the free-form transform manipulator tool like max Why can't maya mirror cut a mirror cut object and keep it live like max Why can't maya have a simpler way of cutting and pasting live poly extrusions along splines like max Why can't maya have extrude edge along spline follow the curvature of the spline…