Eh all,
Is there a way in Maya 2014 to link the uv's to an object so that when oyu scale it up or down, the uv's scale with it?
For example you duplicate a rock about a dozen times to spread around a scene, but because the uv's are linked to the object scale, you can scale the rocks uniquely and keep the same texel density across all objects.
Want to know this, hopefully have the linking cross over into cryengine importation, since I can't seem to do it directly in cryengine like you can in UDK.
Thanks
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