Darkest Hour: Europe '44-'45 http://store.steampowered.com/app/1280/?l We're looking for 3d weapon/vechicle artist mainly. contact: pastor44@tlen.pl Cheers, JellySoda
At elite3d we are currently looking for an experienced and motivated Games Producer with strong organisational and communication skills to liaise with clients, oversees projects and support teams throughout development. Required skills and experience: * - At least 2 years of experience in the gaming industry. Preferable…
after my first effort took way too long, I decided to put myself under the gun and see how far I could get in a 8 or so hours... I'd call it a mediocre start...I think I'll give my self another day of revisions. What would you prioritize?
[ QUOTE ] The only development people who get overtime at my employer are contract workers. The rest of us work salary and put in the time necessary to get the job done. Sometimes that means extra hours, but not often ... until mandatory crunch. We don't get extra official vacation, but we have been getting good comp time…
This weekend I decided to do something different. Been working on a fun little art project. I'm by no means a character artist, and haven't really worked properly yet with Zbrush so any advice is welcome :) Concept by mrBrander, working with me on this little project: I want to mix between both concepts (The more cartoony…
Our game mobile studio is looking for a talented and experienced rigging artist to assist us with rigging some horses. If you are interested please send me an inbox message with a link to your portfolio to be considered.
I had a go at creating some fan art of a mouse dude I saw and loved in the zootopia art book, it was designed by Cory Loftis. I had loads of fun working on this little guy. I enjoyed a nice quick workflow of making the sculpt in Zbrush, polypainting it and then exporting straight into Toolbag 3 where I rendered it. the…
Hi I have a small problem with 3dsmax , when I click the central button to drag around the viewport , it does so in one screen but when I work on 3dsmax on the other screen instead it switches the mouse cursor in the other screen .... pretty annoying ... do you know any solution for that?
Sorry I do not know the answer to your question but I noticed in the last animation the horse's tail does not look right as it does not follow the movement of the horse, is that supposed to be simulated by some physique component at a later stage?