Slow and steady. Working on it when I have the chance. Small update. I have more decal normal detail and brought it some regular decals for more visuals. Going to bring it into UE4 for next update.
You can use vertex paint materials and decals to break up the tiled look. They can do a lot. All your graffiti could be a decal. Those dirts leaks and stuff could be vertex painted.
Hi anyone, im loking for a job. Link: https://allkolpach.artstation.com/ // Objective // Have +7 years Develop games and over 5 years expirience in game development Both mobile and AAA projects. // Experience // _ 3D Environment Artist _ Fox 3D Freelance 2018 - Project: METRO EXODUS • Creating real-time environment/props…
There's no geometry decal in UE4? That's how would have done it in CE3.. The alpha parts would be turned in to decal objects and project over your curved plane and terrain.
Also redid the lighting. Have to figure out how to place the decals without manually placing them. I dont understand why some of the decals look flat even though they have been made properly.
Very good 😜 If you've got running costs of 15million a year a 3 month delay is pretty expensive and nothing delays production like having no solid idea of what you're making when the pre prod stage ends.
Fair warning, I have never entered a competition but have had projects accepted before had though on a more realistic scale, this will be branching out of my comfort zone with a more stylized piece to fit the games atmosphere. I look forward to seeing everyone's submissions! For this contest I will be creating a Turret…
Unless i';m mistaken a state militia of national guard has to be activated before it's answerable to the federal government, so in a situation where a state wanted to secede or rebel or whatever they could just retain command of them. That may not be the way it works anymore. And the conventional victory would be capture…
The fingers look completely broken... The little broken pillars around the pool could use some variety. I'm sure you could make some taller without the texture stretching being too obvious. Maybe even delete one or two. Add some nature to it. Where ever there is water, you can never go wrong with moss (and what moss you do…