I was experimenting with making lowpoly assets on one UV map using stacking and because you cant use baking on stacked meshes in painter ( at least i dont know way, well beside adding UV-s later, i make short Tutorial /my Experience modeling my one pic i found on net old Pannonia house around 7100 quads (no interior) i…
The more "typical" workflow for these type of assets would be to wrap the asset to your mesh and transfer/bake the maps (without the need to mess with your geometry). Asset vendor should also have tutorials/documentation to show you how to do it (i.e. tex xyz has videos for their Vface assets).
Hey guys, Just Blender riffing on a game weapon idea - this popped out! :) Thanks for looking! Large images on my site (dreamscraps.com) or artstation (https://www.artstation.com/daf57)
Looking for critique. I have camelot references, dark age references, with a mix of fantasy art. Including nature and solid rock is what i am going for. thank you. this is what I have thus far.
Hey there, I've been working on this concept for a while, posted it on other forums, but I'd also like to post it here to see what you think. Click for the full sized image. C&C highly welcome and needed