Hi Guys! We didnt received any help with the Online Splitscreen. And the next thing we stuck is UMG and Text Effects. How can i create Text with decorative Elements like in Photoshop the Fill Options? I want to have a White Text Color with Blue shine for our Menu. But the only thing i see in UMG is Shadow. So how to create…
the difference in rendering quality is due to multiple reasons: -one is the fact that the PBR standard is a guideline more for the end user (us) than for the way it is implemented behind the scenes in a render engine. so even if they adhere to the same rules, the way they get there might be slightly different. -another…
Hi all, it's me again :D For university I got the task to create any project I want, only limitation is that it has to be finished within a week. Started on wednesday, so I have a few more days to go. I decided to finally start learning Unreal 4 and create a grassland environment, inspired by some kind of autumn alaska…
Be one of the first to experience it! Join the waitlist here:https://zoharvanunu.com/cinematic-tool-boxAfter years of creating cinematics, I kept hitting the same roadblocks—repetitive tasks that slowed down creativity. That’s why I built Cinematic ToolBox: a plugin designed to handle the details so you can focus on what…
So you probably saw we have our awesome pistols up in the Unreal Marketplace, but we now have two SMGs available as well. They are: MP7a1: https://www.unrealengine.com/marketplace/aaa-animated-mp7a1-fps-pack Micro-Uzi: https://www.unrealengine.com/marketplace/aaa-fps-micro-uzi-smg-pack All Ironbelly weapons come with 4k…
So I Just watched the fallowing video on layered materials in unreal 4 <iframe width="1280" height="720" src="//www.youtube.com/embed/PjSFbPv3SLc?rel=0" frameborder="0" allowfullscreen></iframe> However I just don't understand one thing about it. I understand how a Mat-layer blend node works, and how a material ID works to…
Hi folks, I'm using the UE4 optimized preset from DDO. What it does is, put all masks into one *_R map at export time Red=Roughness Green=Metalness/Spec Blue=AO Alpha=Opacity And the heightmap I'm using for bumpoffset effects is stored in the normals alpha RGB=Normalmap Alpha=Heightmap However, when importing the normal…
OK, so Unreal Tournament III finally made its' way out on the XBOX 360 today in North America...Who's going to be playing on LIVE? I guess I'm UT fanboy since I now own UT3 for PC, PS3 and 360. 360 unfortunately doesn't seem to support user generated content due to MS restrictions on LIVE but it does seem to have some maps…
I have taken over a project from a coworker and need to place in a new playable character to view the content however when I go to build it up in Blueprints the function "Add Movement Input" is not available to me. I created a fresh game mode in the project and opened up a "Character" class Blueprint. I went through the…
Made a King Tiger , screenshots are directly from Unreal Engine Editor. Mapping is 3x4096. I planned to made it for my personal project in the future. But i have a really weak PC (substance painter is really slow (i am usually waiting 5 minutes for recomputing layers if i change something (baking normal map in 4096 with…