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Königstiger, Tiger II, Panzer VI Ausf. B - Unreal Engine 4

n_ck-cz
polycounter lvl 8
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n_ck-cz polycounter lvl 8
Made a King Tiger , screenshots are directly from Unreal Engine Editor. Mapping is 3x4096. I planned to made it for my personal project in the future. But i have a really weak PC (substance painter is really slow (i am usually waiting 5 minutes for recomputing layers if i change something (baking normal map in 4096 with antialiasing took me 5 hours))). So... texture is not finished yet.

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Original King Tiger reference:

Replies

  • CybranM
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    CybranM interpolator
    Looks pretty great man :smiley:
    The textures could use some work but I can understand not wanting to work with painter when its so slow.
    For presentation I would suggest using UE4s highres screenshot function to get better results.

  • BramScrum
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    BramScrum polycounter lvl 5
    Can't you work in a lower res like 1k or 2k? My machine can't handle 4k textures in substance either. The model and textures look great so far!
  • n_ck-cz
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    n_ck-cz polycounter lvl 8
    I have only quad core (2.66 ghz) with 16 gb memory. So its slow... I have 4 Texture sets (3 materials and one for separate dynamic objects). If I want to modify one texture set, I have to change resolution to the others to 128 pixels. But at this point is really impossible to finish this. I think i will wait for new hardware. After then i will try to fix this base on feedback.

    There are a few issues that I did not have enough time to fix this:
    Metal is now really dark.
    Primer paint layer is missing.
    I need to fix couple issue in normal map (gun at the front, metal bars at the side)

    CybranM said:
    For presentation I would suggest using UE4s highres screenshot function to get better results.

    Thank you. I forgot it. :)
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