Made a King Tiger , screenshots are directly from Unreal Engine Editor. Mapping is 3x4096. I planned to made it for my personal project in the future. But i have a really weak PC (substance painter is really slow (i am usually waiting 5 minutes for recomputing layers if i change something (baking normal map in 4096 with antialiasing took me 5 hours))). So... texture is not finished yet.
Looks pretty great man The textures could use some work but I can understand not wanting to work with painter when its so slow. For presentation I would suggest using UE4s highres screenshot function to get better results.
I have only quad core (2.66 ghz) with 16 gb memory. So its slow... I have 4 Texture sets (3 materials and one for separate dynamic objects). If I want to modify one texture set, I have to change resolution to the others to 128 pixels. But at this point is really impossible to finish this. I think i will wait for new hardware. After then i will try to fix this base on feedback.
There are a few issues that I did not have enough time to fix this:
Metal is now really dark.
Primer paint layer is missing.
I need to fix couple issue in normal map (gun at the front, metal bars at the side)
Replies
The textures could use some work but I can understand not wanting to work with painter when its so slow.
For presentation I would suggest using UE4s highres screenshot function to get better results.
Thank you. I forgot it.