Iv'e been getting into substance recently. here are a few materials iv'e made so far. i was aiming for a stylized feel to my materials. I'd love some feedback on anything you see here. https://www.youtube.com/watch?v=KxQ3vDfYF1g
I'm having some issues with a model in substance painter. This is the normal bake, and I'm trying to figure out what the problem is. The normal colors don't match, and I think that's a big part of the problem. Please help. Also, I've tried triplanar projection on all subsequent layers and not having much luck. Fairly new…
I don't seem to understand why this happens... as soon as i open substance designer and create an new graph, the 3d view takes some time to open and it opens broken
Hi,I have a problem with the second point light in Substance Designer . I enabled 2 point lights , but whenever i control the light , only the Point Light 1 moved. How can i control the Point Light 2 . Thank you .
I already have Substance Designer 5. I want to choose the upgrade option on the Allegorithmic site but I purchased my license through Steam so it doesn't appear on the site. Is there a way to get it to recognize my license or am I SOL on that front?
Hello everybody ! I'm starting using substance painter and really struggling to paint through the model (example : through a character's body to have nice grades on the color of arms/legs/face) It's a simple question, sorry for that but I'm really having a hard time with that 😅 Does someone can explain me how to do that ?…
Decided to create this topic not only to show my texture work but to compare my every new work with old one . I hope you guys like it :smiley: This one is my first texture created in substance designer , thanks to Rogelio Olguin tutorial .
So I have heard some people saying that they like baking normals in Substance designer, Im just curious if it gives better quality then xnormals. Anyone use both in there workflow?
Hi, I'm looking for a little help...Does anyone know of a proper workflow for taking a semi transparent material such as frosted glass from substance painter into marmoset?? every time I've tried the material always imports as completely opaic... any suggestions would be great