I'm having some issues with a model in substance painter. This is the normal bake, and I'm trying to figure out what the problem is. The normal colors don't match, and I think that's a big part of the problem.
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Please help.
Also, I've tried triplanar projection on all subsequent layers and not having much luck. Fairly new to baking normals.
Replies
So what smart materials/filters do you have in your layer stack ? Are your sure you exported the right normal map format (opengl vs directx) ?
- If you use a blank material in your layer stack, does the seam still appear in the viewport and UE4 ?