I'm having some issues with a model in substance painter. This is the normal bake, and I'm trying to figure out what the problem is. The normal colors don't match, and I think that's a big part of the problem.
Please help.
Also, I've tried triplanar projection on all subsequent layers and not having much luck. Fairly new to baking normals.
Replies
So what smart materials/filters do you have in your layer stack ? Are your sure you exported the right normal map format (opengl vs directx) ?
- If you use a blank material in your layer stack, does the seam still appear in the viewport and UE4 ?