Maybe it's not really all that badass. It's just a hammer. Found the concept on Cghub and thought I'd give it a go. I started this because I want to start learning how to use Zbrush, which I used once ages ago and got annoyed with. Hopefully I can wrap my head around it this time. Here's a link to my concept. It's by some…
Hello. What is your personal rule for asking help? Being from an area that does not have a super large game art community, I do most of my work alone. I try not to abuse people's time, but the alternative is that you'll spend half your time just doing technical support work instead of art. It's the reason I don't post…
Hello everyone, I am trying to step out of my comfort zone lately, trying on more organic textile texturing as compared to my usual mechanical/ hardsurface ones. I’m currently stuck on the Engineered Mesh section of this sneaker. Specifically, I’m struggling with how to achieve that layered, breathable cloth look where you…
Hi. For my project, I'm trying to do a map editor with custom terrain. For that I intend to do a simple hydraulic erosion algorithm in the gpu to displace the water and generate some rivers. I'm using a blueprint that switches between two render targets and a material that does the calculations. The texture's red channel…
Hello again, been all around the web and didn't find and adequate explanation or hint as to how to achieve this soooo.. here i am, hope I'm not asking something absurdly simple here but here's the problem i have. How does one get those nice and sharp looking edges when sculpting wood ( be it plank or unprocessed raw ) I…
Hello! Well, it's been a while since i did any 3d , so i need to catch up a bit. I'm thinking of doing something like this: http://previews.123rf.com/images/anekoho/anekoho1202/anekoho120200002/12160673-Twin-Golden-Chinese-Dragon-Wrapped-around-red-pole-on-isolate-background--Stock-Photo.jpg…
Hello everyone!! I’ve made a few final tweaks to the render to wrap up the project. Thanks for all the positive feedback. https://www.youtube.com/watch?v=A9MUzGq85iM https://youtu.be/KwZqudw3V8k
Hello. Yes, of course. Here's the description of the situation and the solution I applied. First, I created low-poly and high-poly models. Because the high-poly sculpt was very heavy, I used only one instance of the objects for baking onto the low-poly overlaps and trims. This caused a problem with the AO map: on one…
Hello Polycount. My name is Álvaro Pesquera and I'm lost in life. I aspire to become a concept artist, learn 3D and design videogames. ¿The Problem? well... my country, Spain, is some kind of videogames desert; the chance to achieve these goals is low. I moved from a career in Physics to Fine Arts hoping it'll be easier to…
Hello everyone! Heres what i posted in my thread but figured i should post here as more people might check in (i really need to see how to do this so i can start texturing :( ) Ok so here is what i did, i set up the lights like in the second picture so that i could render out a light map to overlay ontop of my diffuse. The…