As Vrav mentioned Blender 2.5 does this easily as well. They use GIMP in the video but it works with any image editing app (I think) I got it working with PS CS2 without any issues, just set it up in the preferences. [ame] http://www.youtube.com/watch?v=KNd54jgesgk[/ame]
Lookin great so far man, keep at it! I think the area above the trigger looks kinda bland in comparison to what the film prop actually looks like, but I can see thats a difference in the concept. http://fc07.deviantart.net/fs46/f/2009/231/7/a/arc_gun_from_district_9_by_deamon88xyz.jpg
Hi, I just started modeling an EOTech su 231 holographic sight. This is my first time modeling an accessory for a gun. What would you recommend I aim for (pun) tri count wise if I'm going for a modern PC FPS game? I was thinking somewhere around 1.5-2k, but that's just a guess.
Your style has that 'flat' look, I'd suggest using alpha cards for the eyes, it seems to work really well for that. The only title I can think of offhand is Suikoden 3 on the PS2. Don't mind how low-spec this is: http://www.youtube.com/watch?v=KHRajkpM6Ck&feature=player_detailpage#t=231s Didn't someone have a thread in the…
Stop! Don't download it! This is a coded drug for creative minds. Highly adictive and pure endless fun. And a tiny but very motivated community exploring all possibilities from Water paint - oil paint up to something close to 2,5 D painting/sculpting...almost. If some virus allert is trying to take your fun - I can't…
To look cool! The spinning thing was cool though. This is alright best of luck to him, he seems to be getting the hype going. But I too am a weirdo and just put the pen down like a weird person would. :poly142: I guess the 1-2.5 seconds It takes to pick up the pen is the time saver, anything to make me faster I must have…
I am finding I really enjoy working on foliage.. Here is a progress shot of the 'tall grass' variety. My workflow has been to model in Maya with different sets, move to Zbrush for some basic detailing and then drop copies to 2.5. I use polypaint from polygroups to get a variation pass in addition to the normal passes from…
@ebbob I think it's best for all new users to wait for the official Blender 2.8 release if you don't have previous experience with the 2.5-2.79 series. Even I'm struggling with 2.8 when I've just tested it for fun, and I have 5+ years experience with Blender. They do have changed quite many shortcuts, so the best advice is…
hmm.. you have the "padding" thing up there on the top, and you can set the ray miss check colour to a healthy 128 128 255. then just increase the padding so much that the black almost disappears. of course, thanks to max programmers brilliant awareness of the woes of artists, you'll have to do this shit every single time…
So I had this idea of making something like the I/O tower. It's chrome, running sandboxes in which red(MCP allies), yellow(hackers/viruses) and green (corrupted files/bugs) can do no harm. My question: is this within limits? The building is 1013 triangles and the lightbeam would be a separate 'prop' of 255 tris. Also, is…