Change of gears. Over the next several months I'll be helping a friend by taking over almost all of the art in a Mount and Blade inspired game. Here is some modular pieces for the strategy map. The goal here is maximum speed (in production) and modularity. Each set like this exist in a single 2k material with only an…
Yea, this is a problem and its one of the most annoying in UDK when working with modularity. I recently done a research paper on modularity covering alot of different stuff, this is coverd amongst other things and polycount has a large section on modularity itself here…
I'm working on recreating the Castle Caladan library from the 2021 Dune movie in UE5 as a portfolio piece, but I'm having some UV/texel density issues on one of the modular wall assets. Since I intend to use this in my portfolio, I really want to make sure that I'm using the proper technique here. Thanks in advance! --My…
Today I have something for all areas of game art. A tutorial on modular sets by Philip Klevestav for the Environment Artists, an update on the LPC #3 for the Character guys and finally we visit cgchannel for Part 1 of a series of articles by Samy Fecih for the Animators. Tutorial - Modular Sets Modular sets. What are they…
Looking good! As far as your questions: - Tri Count. Do enough to make it look good. It's hard to tell, especially if you're going to work modular. - I would work modular if it was me, but others may tell you differently. I find it easier to make changes and add/remove things when I have modular bits. I think it's easier…
http://www.3dmotive.com/training/udk/modular-building-workflow/ http://www.scottjonescg.co.uk/FYPResearch/Investigation_into_modular_design_within_computer_games_v1.0.pdf This whole thread, but I want to show you how excellent the texturing is on page 7:…
Sure you can model complete scenes and then export your meshes separately. You might have a look at modularity. Polycount Wiki with tons of great links to this topic UDN Page about Modular Environment creation Lee Perry on Modular Level Design, might look outdated but everything works PDF Nate Stephens on Environment…
Here is a great little slide show made by a guy who worked on gears of war. http://www.kevinjohnstone.com/Help/Modular%20Environment%20Design.rar Basically you create one unique piece that sits on the grid, and has really modular UVs. Then you reuse that one piece in any way you can by creating new "lego" pieces out of it.…