There's no reason to try and model this as a single closed mesh. Its a manufactured item so in reality its made from multiple assembled pieces - lean into that and model it the same way.
Hey guys, I really need your help! I'm not sure if I'm doing a big mistake here, but my dota2 isn't compiling the .mdl... I've tried to: - Checked other polycounters issues - reskin - clean my history/non deformer history My models were ok yesterday! I could import them and see them on the game, but for some misterious…
I've been silent for way too long. I just moved out of New York City. It's been a hell of a five years, and I'm happy to move on. I just don't know where to yet. More on that later. For now, let's compile everything I've learned over the last three weeks. You gotta let a story write itself, same way you gotta let a picture…
some times what you need is... time sinks :) to make something that stands out, you will have to test things and play with them, iterate on them and scrap stuff that doesnt work. personally i would suggest to work with concept artists / 2d designers on it, you can design stuff in 3d and come up with cool styles but usually…
I think we'll see fewer big AAA studios as we know them today and an explosion in the tablet/online type of game market or any kind of market were there's money to be made from smaller teams with faster iteration cycles. I remember reading a post somewhere in which someone jokingly argued that by 2025 we'd only have a…
The barrel also seems to use an emissive texture (not listed)? If so, I would suggest baking some reddish-orange emissive lighting onto the inner barrel. And the burning ends of the wood planks should have an appropriate wood effect, not simply reusing the charcoal emissive. The rust & damage on the fridge seem randomly…
The wrinkle and fold flow around his thighs don't make sense, given where they would anchor and wrap around the leg if you observe most references for those. The planar style does feel cogent, and appealing! Make sure you add items like zippers and take care with how the clothing is literally made. Where the clothes have…
Rotating the mesh components doesn't necessarily have the same effect as rotating the normal map or the UV islands. If it did then tangent space normal maps wouldn't work on anything other than static objects because in-game meshes are often required to deform and rotate. The assumption that the UV islands and normal map…
It feels like I'm henpecking at this, not sure if I'm at the point where I need to decide to stop "rendering." Unless there's actually more to do? Didn't work on this for two days, took an unwilling break, took care of other things on the agenda. @artquest, Snader & Stvv: tried to do what I can to implement your feedback.…
Alrighty gang, so a quick tutorial that of a technique I used earlier today which I found super helpful... fast 2D texturing in photoshop. Takes a little while to set up, but once it's done you get fast iterations. I'll re-write this in more detail on my development blog, but I feel most of the people reading it on here…