Hi all, Here is a Unreal character that i need to do for school What I wanted was a kind of Man who use Nuclear products/weapons etc... This model is 2387poly So, here is the pics : Wire : http://users.belgacom.net/bn106462/Wire1.jpg http://users.belgacom.net/bn106462/Wire2.jpg http://users.belgacom.net/bn106462/Wire3.jpg…
[img2=right]http://boards.polycount.net/images/features/dw4/image_02.jpg[/img2] DOMINANCE WAR IV Only the dead have seen the end of war. Ladies and Gentlemen, war is upon us. Our enemies are gathering in the shadows and it will not be long until we must once again pick up arms and defend our homelands. How will we…
Well it's a very pretty work, regardless of the faults. It seems you learned a lot, so great success. About the scale and FPS though... I know you can definitely get that heavy foliage and have long views... I'm not a enviro guy so I don't know all the details of how -- I do know there is simply a limit to how far you can…
I'm 90% sure that it's because you mirrored your uvs. For whatever reason, mirroring the UVs in channel 0 creates lighting seams in static meshes. If this is a character then that's not a problem, since characters are skeletal meshes, not static meshes. The seams will appear whether or not you're using a normal map, if I…
I like default scanline, means you have nothing to hide. Don't get my wrong, brazil is great for full production renders but when your showing off a peice of game art i think it should be 100% self illum and texture or a wireframe/faceted view. Its looking great man. Could you post a reference pic? I'm not a huge fan of…
[This post has been moderated. More than 1000 pixels. Please read the first post, top of each page] Hi Everyone! I finally finished my dark Templar I have been working on for past couple months. Let me know what you think. https://cdnb.artstation.com/p/assets/images/images/008/478/561/large/eric-duque-03.jpg?1513046466">…
Next time we'll use a capital 'T' to show them we really mean business :P Is a really nice peice tho i got to admit. And i got the poppies thing but i dunno, still think some of whats_true's points are valid if you look at the pic by itself. Maybe messing with the colours and saturation could do somthing, not sure (tho i…
cheers eric. any ideas why the alpha isnt showing up in a straight forward render? I thought it did it by default edit: actually I think you're misunderstanding me, I have some floating alpha planes above the low poly I want to render (think floating high poly geometry, except with alpha). the low poly has no overlapping…
What's up! I wanted to share a new company and website with all of you - Digital Apprentice Workshop. We have some pretty cool features on www.digitalapprentice.net. We will be offering downloadable content (DVD content is on the way) from professionals working in Games and Film. I just dropped my first series for…
Took a break from the sculpting since I have spent too much time on it. Did some bake tests, and am working on prototyping the glass material. My references have very wide and even specular sources which makes the glass appear much more diffuse than it really is. I did find a single additional image that has better detail:…