Sorry to go into a big tangent about swordfighting in your thread, but its something i'm super nerdy about: If the sword was really THAT heavy, there would be no way to move your body effectively behind it -- imagine trying to chop someone apart with a 50 pound barbell. You would get annihilated. For those clean, smooth,…
If you take the horizon line which is currently crotch level for the guys standing and most of the scene, and check to where that is flush on the girl you'll notice their crotches are all about the same level. Now if you take the bookshelf behind the girl and notice that the one edge furthest away from her going into…
The image explains exactly why this happens. The lasso always cuts straight through the object to mask both sides. It does this regardless of the symmetry axis, and uses the current screen view / orientation. So when your object is rotated ever so slightly, it changes where the mask ends up falling on the back side…
the vast majority of the people I went to school with were terrible at drawing. Even in illustration with two portfolio reviews people slip through the cracks and managed to graduate while still being terrible at drawing. In no way does going to college or graduating from college mean you were at any time good at drawing.…
Okay, I don't want to sound like an asshole, but this is what I think: Not having ideas to draw is kind of like not having ideas to play (american rules) football. Football doesn't require creativity because it is an activity with set rules that you follow. If you expect to have some kind of great idea before you start…
Looking at what you have, the 3 biggest things I notice are: the mouth, the chin/jawline, and the brow. I've done a quick sketch over your reference and the model to show you what I mean: Mouth The eyes are a great landmark to use for figuring out mouth proportions. I've drawn 2 lines from the corner of the mouth: one…
It seems that your approach to trying things is flawed. Right now, your process appears to be going something like this: 1) Think of something to attempt. 2) Attempt it. 3) Show the results to others to see if you've succeeded. 4a) If they like it and tell you how great you are, go to step 5. 4b) If they don't like it and…
Welcome to the Animation sub-forum here on Polycount! This thread is going to be dedicated to tips and tricks for posting your work so that you can get the best possible critiques you can. Posting Your Demo Reels Vimeo and Youtube are the obvious choices here. They are where most people will host their reels, and will make…
when I alt+click drag my gizmo to duplicate a mesh - it will remove the material from the object. Only does it on 2 or 3 meshes that I have imported along with about 7 others - all using the same material. Also, I noticed that UDK is removing the .FBX from the static mesh name. Is it auto creating an instance or something?…
hello im making a set for drow ranger. im using modo for the modeling uv and texturing. just before I ask, know that I saw tutorials about creation and understand most of it. some technical stuff I don't know: 1)why do i need to decompile the smd file if i have the maya scene file from valve? 2) How do i export the cloak ?…