when I alt+click drag my gizmo to duplicate a mesh - it will remove the material from the object. Only does it on 2 or 3 meshes that I have imported along with about 7 others - all using the same material.
Also, I noticed that UDK is removing the .FBX from the static mesh name. Is it auto creating an instance or something?
Can someone help me on how to prevent this from happening? thanks!
Replies
@Gilgamesh: I'm assigning the material how I always have - Open it within the static mesh editor and apply the selected material to the green arrow in the Material slot of the LODInfo dropdown.
-however, I didn't know that you could just drop a material onto a mesh in the viewport so I tried that out and it seems to have fixed the problem. so, thanks!