Please follow this link to apply for this role: https://jobs.newworldinteractive.com/jobs/1626462-technical-environment-artist New World Interactive is looking for a Technical Environment Artist to join our team! The Technical Artist acts as a bridge between the artists and programmers, ensuring the art content and…
Hi! Opening the Painter project, what I see is different than what you shared in your initial post, so I suppose the original post is outdated? Since I don't have a Max license, I can't check the highpoly or rebake. Exported the lowpoly from Painter, some notes looking at the low poly mesh: - there are hard edges without…
Does anybody happen to know how to make a node that converts a tiling square mat to a tiling hex mat? I'm able to do it in like photoshop, but for some reason I can't successfully make a node doing it despite knowing the steps. I'd just do my hex tiles outside of substance designer, but so far all my materials are being…
Hey Guys! I'm working on a project for University, I have to create an environment (interior/exterior) in Unreal 4. Just starting off this discussion with my most recent asset, a Persian rug created with the use of parallax occlusion mapping. I'm fairly new to UE4 so my node tree might not be fully optimized for…
The concept was simple hall with more focus on improving usage of material with added nodes for specular effect and also to build some atmosphere using more nodes on the world. By last, this scene was also imagined to have some chances to usage of clothes in blender. It does look a bit empty, but in one hand I wish to…
Sorry code tags are hanging poly count again :poly127: below are some of my matching notes... ( Because I forget what works for me, all the time :whyme: ) basically, for selection: pCube1.f[27] //method 1 using ".[]" ".[]" are all illegal characters.. Therefore, they only need to be accounted for once in any match.…
I'm absolutely all for this, as it's an idea that's been floating around for quite some time, but there was never a 'right' time to start it so it kept getting pushed back. However I do have one concern that I'd like to hear peoples thoughts on. A polycount set treasure is a great idea - a natural extension of the emerald…
"Rhinoceros" Created a node group of the dithering portion so it's easy to reuse in other files. Gaming-wise, I have been playing way too much Hades :-B Edit: Wow, just did my first escape :D
In terms of stability both film and games are in a reeeeeaaaally scary place right now and competitiveness is through the roof and then some. If you're in a position of stability right now then it might be worth it to think about focusing on where you'd like to land a few years down the road and take this time to build a…
Hmm actually that's something I've kinda wanted for a while too, maybe I'll see if I can write a script for it. Would be nice to just right-click a referenced node in the Outliner and have it pop up the related reference in the Reference Editor. Sounds pretty straightforward to do too, since you can just do "referenceQuery…