didn't expect him to be so blocky. IMO you did a very good job at balancing out the scale of detail between the model and texture (with texture having the most weight obviously). Can't even tell in the textured renders how the organic shapes actually look in 3D, good job :) I do see a few places in the wires where it seems…
Yeah, there should be no reason why it wouldn't work with your Xeon's. A GTX780 is going to give you really good performance in Toolbag 2, even with all the fancy stuff enabled. Should also give you very good performance in UDK as well. The only thing to note really with geforce/raedon cards vs firegl/quadros is that most…
@Bardler, sorry I didnt explain that. I have been 3d moddeling in UDK and stuff like that for the past 2 years. I have progressed alot from where I started and I really do think it is something I want to do. Hopefully I should have my environment ready to post on Polycount soon. I do want to get a degree, I have been…
HI, thanks again! I didnt forget about the video x), I dont have much time right now, ill try to prepare it as soon as possible. @synergy11: its almost that, but i exported each parts from max (the bricks of each parts are not attached together wich allows me to select them separately in zbrush). I used 3dcoat…
What is there to think about? Also, why do you want to close the thread...? Seriously; less thinking, more doing! Action beats out thought EVERY time when you know what you are working towards. You should also probably double the polycounts on everything 3D in your portfolio, and also double all the texture resolutions.…
I feel like being loose with it and going with your gut can often go a long way with perspective, and as you do it more, it'll end up better. I also have 2 tutorials on the basics of perspective already, and will probably make a new one soon with another little trick to do it very quick. Also since we're on polycount, you…
Rens: So you think making something fictional makes it impossible to find fault with? I couldn't disagree more. You study existing things for inspiration and grounding in reality, and saying 'okay it looks like shit, but it's meant to' has never really worked well at Polycount. Recreating existing things shows that you're…
UPDATE!!! Thank you so much ehren! I hope i can improve him and make anice bust sometime soon Highres sculpt for this bitch FInal gameres Construction Info: Polycount: 3100 Tris Textures: 1024^2 D,N,S Retopo: Topogun (luvvvv this software, havent tried 3d coat yet!) Textures: PS + Zbrush Polypaint Viewport screenshot using…
I'm looking to create 3D stylized assets and props of various Solarpunk styled scenes like this example: (source: https://www.artstation.com/artwork/dOxBwe ) STYLE I'm targeting a cartoon/anime stylized style similar to "Valorant" or "Borderlands 3" or "G.I. Joe: Operation Blackout": Another example of the targeted…
My name is Jacob. I am the developer of Deadly Dungeons for Android. I have worked with artists from Polycount in the past. I am looking for a 3d modeler who can make models for racers and scenery in a game I'm teaming up to develop. It is currently titled Wind Chasers. The game is similar to Wipeout and F-Zero games. You…