The arm could be more anatomically accurate. I feel like you were aiming for approximation, instead of accuracy, so you ended up with that shape that you did, where it LOOKS like an arm, but doesn't feel like accurate and anatomically correct. As hopefully a helpful metaphor of what I mean, it's better to actually intend…
Hey guys, i've been trying to get trees like Rime and The Witness. Anybody know how these might have been done? I'm thinking vertex normals, but i'm not sure how to do that in speedtree! Also, I know Rime uses Unreal engine, but i'm not sure how they might have implemented the trees... any help appreciated!
Working on my first likeness study. It's going to hopefully resemble Javier Bardem but he currently looks a bit Amish with that beard alone. Right now I'm working on his eyebrows and eyelashes then I'll start giving him some head hair and come back to the beard later. Any help and suggestions at this stage would be…
So, there is this fun little addition that Camelot made to the Shining series. When the game starts up, at about the point where you are selecting a save slot, they present the story of the game as being told or read to you. You see a character (usually with a book) and when you select your save slot they “read to you” the…
Thanks for the crits! I finally ran this through Photoshop applying different masks and overlays to get edges and AO to pop. I messed with the diffuse a bit to lessen the flattened look and boosted the red. Also got it in Marmoset and I was VERY HAPPY with the results of the normal. It looks pretty poppin atm Self crit…
For 0:50 it looks like a standard falloff brush or soft selection. Soft Selection has its own panel in the Editable Poly menu. Alternatively if you want to use a deformation brush go into the Ribbon (aka Graphite modeling tools) > Freeform > Shift. For 8:05 just looks like basic edge transforms, extrude, and bend. Extrude…
I've set up my Steam machine with the official Steam account for Polycount. If you'd like to be friends, please send a friends request :D http://steamcommunity.com/profiles/76561198065982304/ cheers!
I'm looking for someone besides Sigourney Weaver that looks like this (that is another woman with a long, lean, yet still attractive face, ignore the paint).
Is there a way to get Maya's ortho views to behave like Max's. As in, being able to say be in front view then just rotate it into an active othographic view, then be able to hit a hot key to snap it back?