Hey all, I'm in need of a little guidance when using 3ds and substances for a unwrap to texture workflow. The end goal is to have a library of substances which the team can reference and unwrap models against. This library will also be reference inside Unity. Currently each substance/material has a manual overhead setting…
Hello everybody. My name is Marlon Faria and I would like to present my work to you. I'm a Technical / Animator and Rigger, specialist in games, with +5 years of professional experience. You can check out more projects I've worked on on my website: My main work is with games, mainly with characters, they are: ● Create rigs…
latest update.. hello guys! i'm started my own game project and want to share the process from the roots with you because all the time the polycount planet is a huge of inspiration place, hope it will be interesting and fun for us and educational for me, because it's the long road ahead. i want to step of from the classic…
supporting edges / quad chamfers and creases are sorta same same but different. supporting edges give you better control over the edgequality, as in, its always going to be the same width as per your setting, while with creases the result is highly based on the surrounding geo. its just a slight mindset shift, creases are…
Ah this is another one of those Unreal bugs that happens only when you do not have good UPK work flow and a solid naming convention going into the project. When you put something in a package unreal keeps a running total of what items have been in that pack this includes if the item has been "Deleted". I have run into…
Samurai wolf game development. we are a small team looking for a talented freelance 3D character artist to create a few cell-shaded samurai themed characters for an upcoming action game on (X360,PC,iphone). Suitable candidates should either use 3dsMax 2009. Should know how to texture and rig your own characters is a plus.…
Hello Polycount family, I have some great character concepts which should be done for my game. Budget is not exist but your name will be in credit list. This game is huge project (about 50 levels with 500 HQ monsters). Game will be worldwide published with videoclips (MTV/Viva) promotions. game intro: [ame="…
Hi everyone! My name is Alvaro and I from Spain. I am studying game development for about 1 year more or less and I want to share with you my final Master Project of Unity that I am coursing right now. I open this thread to update the development of this project. The game is called "Fifo's Night" and is a 3D Plaforms and…
Hello everyone, My name is Stefan, an 3D character artist from the Netherlands trying to break in the game industrie. I am deciding what to show on my portfolio but i find it difficult to choose what to keep. I Am looking for a job for studios in the Netherlands and Belgium. Currently looking at Guerrilla games, Larian…
Something that I've been trying to do for an age now is get a certain post process effect in our engine, but I can't for the life of me figure out what it may be (naming wise). As it stands our engine currently allows for several visual tweaks, none of which in any combination seem to allow me to create this effect. They…