latest update..
hello guys!
i'm started my own game project and want to share the process from the roots with you because all the time the polycount planet is a huge of inspiration place, hope it will be interesting and fun for us and educational for me, because it's the long road ahead. i want to step of from the classic understanding what the
game is actually is for us, and want to mix in it some stuff i have in my head. i can't say much about it, because it's the flying bird in my head still... anyways in time i'll roll out my ideas after shaping and thinking about it.
the inspirational process is coming from the movies, anime, architecture and science first and the games second.
as i'm doing currently the game by myself the process will be very straight forward for one person to actually finish it, still the quality is on the first place, but i need to find the right balance between all the stuff i need to achieve. so yeah there will be some stupid things and/or strange moves he-he, but hopefully we will figure it out.
the style of the game will be
alternative of the our reality, basically it's our time, but different style adaptation in term of design and functionality, it's not something new, but might be interesting.
so there are some stuff for you guys to start the road.
i'll try the update as soon as i can, the project is doing in free time after the work so you know...
the name of the game is
LIN, it's working title. the girl is the main char, all the stuff will use most one or two textures.
Replies
testing lightmap and fixing seams, 2nd uvs and etc...
about your problems, they sound strange, never heard of anything like it.
maybe you have an actual collision box instead of a lightmass importance volume? or maybe the kill-z is set strange so you die and respawn when you try to move? I dunno xD
yeah the first thing i rolled back the settings i did, but nothing helped... killz line is ok, it's under the room and i removed volume completely, but it's not helped too. i believe i messed up with some setting. in world prop in game type i have: UDKGame, tried others, nothing... oh will investigate the problem.
there was a collision intersection problem in chair prop, ehh it took time to figure it out until i become to remove each by each prop from the scene...
great character too, the eyes look a bit strange, I dunno if its an actual anatomy problem or just that she has no eyelashes and stuff =P anyways, keep up the good work!
thanks!
The blond girl's hair looks super oily. That's the only issue I have with her.
working slowly with lighting and new props... still one texture and 1 material is using, but i changed a lot in it already.
new shots:
i try to jump from cartoonish to more realistic colors/lighting...
fixed the girl a little bit.
and question, anybody know how to smooth the curved part? it's a simple plain with 1 smooth group.
thanks!
slowly I began to put together some stuff in UT4, don't sure yet about the design of the train, so I'm doing two style variants and after decide what will be better.
working more on the texturing, not sure yet what color scheme to choose.
tried marmoset toolbag 2.06 - very nice!
some light setup progression in unreal too.
с&c are welcome!
c&c welcome!
feel free to delete my post, mods.
http://i.imgur.com/BfCrN69.jpg
also this light setup was pretty awesome.
http://i.imgur.com/VRzNVg9.jpg
maybe its a bit dark but I love the orange light in the distance.
keep it up!
meanwhile working on the advertise panels..
all textures done only in substance designer.
substance designer:
unreal engine 4:
in game:
poster by my girlfriend
if anybody know how I can light the poster from the back by 3 lamps in unreal please give me an idea.. now it's lighting flat.
Could you use an emissive map and add the light into the texture?
I tried it.. but if I plug poster into emissive slot all the details from it are washed out and overbright.. maybe I can play with it and multiply over the gradient map (imitating backlight from 3 lamps..) but not tried it yet, I'll post if something good
SimonT,
thanks!
Add3r, thank you for the advice! I'll try that.