Team name: Dimensional Fissure is the name we have so far... may change. Project name: Realms of Validor Brief description: MMORPG with the most sophisticated engine imaginable assuming we can find daring C++ programmers up to the challenge. Target aim: retail. This is a long term goal. We are forming a company so if you…
Hello everyone, I have 6 different Technical Artist roles working on respected AAA-titles throughout the Pacific Northwest and I'd love to share them with you! Here are some brief summaries of each position: Redmond/Kirkland, WA, USA Technical Artist (Shader- or VFX-focus):* Shader-focus: GLSL, HLSL, custom shader creation…
Hi guys! im new to polycount and just wanted to post one of my lastest projects here to get some feed back. Currently i have an image of my work so far. This is partialy textured. Still going in with the detail textures, and some more dirt and burned off parts. But here is my Turtuga castle as im calling it. I will post…
If you are going artwise and Isometrics, you should look in to warcraft 1 and 2, starcraft, C&C RedAlert1 and 2, C&C Tiberium Suns + Expension. Also observe the following online mmorpgs on the following website: http://us.91.com/ Others that are not on site are: Dragon Raja, Diablo 1. Also the non Isometric ones. FPS: Doom…
@xrg Yes and no. Looking at it blender uses Python 3.5 so there is not a reason you couldn't make it work but it might be difficult. So I'd recommend against it. I'm not willing to destroy my local Python install to figure it out. Anyways here's all you really have to do: * Right click this link and download. Or go to…
Here's a reference board for the look I'm going for. The bamboo ukiyo-e prints are my main reference, along with some sky refs (cloud shapes and moon placement), Japanese paintings, and photos of real bamboo forests.
Hello there, Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's ideas and criticism. Dedication and quality is the key in our development and we guarantee that our games will not disappoint you. We are recruiting for an…
Thanks Rob for the script. i couldn't get it working tho.I am getting the following error in my listener. -- Error occurred in doSave(); filename: C:\Program Files\Autodesk\3ds Max 2008\scripts\startup\autobak.ms; position: 5186 -- Frame: -- strops: undefined -- suffix: 0 -- targetPath: "C:\Program Files\Autodesk\3ds Max…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.