I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Creating and assigning new user properties is such a persistent change and there's no need for it. I've already suggested (at tech-artists) you use a custom listview comparer as the info is already contained in the list itself, check the code again for other suggestions (functions getIDCount and getItems; the rest is just…
Hey, I need the code for a Pythagorean theorem in 3ds Max. For getting the distance between two Vectors. So i did study this page here. http://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-B8CBF0C7-B901-4A87-8D20-778BBE12BEA6-htm.html And i made several expressions…
okay, so here's my take on it. You have a shotgun, a coke machine, a tree, a wall and some other architectural stuffs. It seems like assignments rather that a meaningful and consistent portfolio. 99 times out of 100 it doesn't matter the format, (unless its completely innavigable) but rather your content that sells it. The…
Without knowing anything more specific, it's hard to think of a more elegant solution than just wiring the z Axis. Transform locks are only meant to lock the transform from direct manipulation by the user. I tried a couple of things here: https://dl.dropbox.com/u/2904948/Tutorials/WireZ.max The setup on the left is using a…
Here is a usefull script for you to get started which will output your current Object selection in Max into a As3 array. outp= "var array:Array=[";--create a variable container to hold a stringfor i=1 to selection.count do(--for i loop, starts in max always at 1, all arrays are 1+ based local obj = selection[i];--create a…
Just to outline it: 1. Export your UV'd low poly and your high poly thats polypainted as .obj (UVs on HP don't matter). 2. Plug both into xNormal in their respective sections and check "Bake highpoly's vertex colors" box for baking - make sure to uncheck "Ignore per-vertex-color" on your high poly. 3. After you bake that,…
So I was puzzling over this part, because I noticed that my painted flow maps had empty (white) alpha channels, every time. Then I did a test for Y, and I noticed that it doesn't matter if you paint positive or negative, up or down...it always draws the same type of data. Definitely think there is something wrong going on…