Hi guys
I've got a little problem with my rig.
I have a bone orientation constrained to a dummy with an initial offset. I only want the bone to rotate along it's z-axis though.
Is there a way to do this?
I can't seem to figure it out.
Maybe the answer is to use something other than an orientation constraint to begin with?
Or maybe some kind of wired parameter setting?
Edit: I've also tried Hierarchy -> Link info -> rotation locks. That didn't work for me.
Thanks!
Replies
I tried a couple of things here: https://dl.dropbox.com/u/2904948/Tutorials/WireZ.max
The setup on the left is using a wire connect on only the z axis. This works well, except if you try to animate the X and Y axis it gets weird. In the expression I typed this to give it an offset.
The setup on the right is using a look at constraint. I think I like this better because the offset isn't hard coded, and you still have easy control of the X and Y axis by moving the point above the sphere. The z offset is created by simply moving the point in front of the sphere.
Hope this helps.
Hope this helps, sorry for the vague explanation.
I really appreciate it, helped me out big time!