These are from a weekend project earlier in the month that I made to try out the #256fes challenge specifications (256 triangles, 256x256 texture, usually a character). I found it really fun to problem solve within such a small budget, and to balance versatility of the trimsheet with geometry efficiency. I posted some…
Fire Bernanke? Fire the whole Federal Reserve Bank! Revoke their charter! Make it solely the power of the US Treasury to issue currency and make it illegal for anyone else to do so. That's the first step to solving this. Also, throw everyone involved in the Fed in jail for fraud.
I want to show you my characters from the game "Star Wolves". I've been made these characters a long time ago, of course they are a little outdated. I would like to know - how they look now? Because for me, they always still excellent ;)
Hi guys, these are some models i create for the forthcoming game "Selves". Hope you can enjoy it! https://www.artstation.com/artwork/wYXnV this is my art station link so you can view them in marmoset viewer too. (If i can upload the marmoset viewer version here too, please tell me how)
http://www.toplessrobot.com/2010/09/the_secret_of_han_solos_dropped_cargo_revealed.php A wonderful fan film about the event which caused him to ditch Jabba the Huts cargo. Made in 3d,utterly brilliant and the guy doing Han solos voice is spot on!
I recently started using Sketchbook (previously just Photoshop) and the program appears to be fairly easy to pick up. However, despite looking up a number of search terms and reading charts of hotkeys, I have yet to find ways to re-enact certain functions I frequently use in photoshop. 1) Centering the image. The y-reflect…
This is Solae, a character on paragon that wasn't used., so I decided to make her myself. So far it is still a rough block out at the moment and everything has been done inside zbrush. Going to carry on detailing and refining. Feedback is always welcome
Hi guys, I just wanted to know what I should pick between Sole trader or a Limited Company (details on why one or the other would be better would be greatly appreciated). Thank you!
Here is brief intro about me.My name is David Sola and Im 19 years old environment/hard surface artist.When I was 15 years old I started to learn photoshop and after effects.At age 16 I started to use 3Ds max and learning process was with thrills and chills but here am I still passionate about game art and I keep moving…
Hey there Everyone! Good day. I'm asking for a bit of help with a model I'm texturing. I've been texturing for videogames for a bit. But Since I'm self taught, There are every now and then things I've never done before. I haven't find a good answer searching around the internet, so I thought I'd ask about a couple of…